A still from Tomb Raider (1996 Video Game)

[THE FILES] : Tomb Raider (1996 Video Game)

Tomb Raider (1996) : Cast, Runtimes, Soundtracks, Review
Media Library / Retro Directory Hub

Tomb Raider (1996)

Released: October 25, 1996Platforms: PlayStation / Sega Saturn / MS-DOSAction / AdventureIndustry-Defining Classic

Retro Media & Legacy Playback

Hardware Ecosystem Playable on PS1 Hardware & Modern Remasters Original CD-ROM asset indexed right alongside newly updated digital remaster ports.
Retrospective Visuals Explore Early 3D Gameplay Loops Nostalgic mid-90s television ads, cinematic trailers, and developer layout designs attached.
Developer Core Design
Publisher Eidos Interactive
Lead Designer Toby Gard
Sound Composers Nathan McCree, Martin Iveson

“Lose yourself in 3D worlds of ancient ruins, deadly puzzles, and the debut of gaming’s ultimate heroine.”

Plot & Gameplay Overview

The narrative locks onto Lara Croft, a brilliant and athletic British archaeologist-for-hire who is recruited by powerful corporate executive Jacqueline Natla to track down a legendary artifact known as the Scion of Atlantis. The rescue mission quickly morphs into a high-stakes conspiracy, forcing Lara to navigate treacherous, unmapped tomb networks across Peru, Greece, Egypt, and the lost continent itself. Mechanically, the software completely revolutionized third-person design, dropping players into a rigid grid-based 3D platforming environment that prioritized pixel-perfect jumps, dual-pistol firearm telemetry, and heavy environmental environmental puzzles.

Key Production Elements

Shelley Blond as Lara Croft (Vocal Voice Talent)
Toby Gard as Lead Character Architect
Core Design as Development Studio
Eidos Interactive as Global Publishing Umbrella

Trivia & Technical Notes Facts

  • A Cultural Media Phenomenon: Beyond resetting software benchmarks, *Tomb Raider* transformed Lara Croft into a dominant pop culture icon, landing her on mainstream non-gaming magazine covers and establishing massive long-tail search equity for the brand.
  • The Origin of the Grid Layout: To engineer a clean third-person camera perspective on early 32-bit computing chips, the development team arranged the entire world map on a hidden 3D block system, ensuring Lara’s jumps and ledge-grabs functioned with predictable physics.
  • Nathan McCree’s Cinematic Audio Blueprint: Unlike typical frantic mid-90s arcade soundtracks, composer Nathan McCree opted for a minimal, classical-infused audio score, deploying short bursts of majestic symphonic data explicitly when players discovered sweeping new cavern vistas.
  • Massive Global Commercial Asset: The game delivered a huge financial turnaround for Eidos Interactive, moving over 7 million physical copies globally and cementing the title as an essential foundation for the original PlayStation console’s commercial lifecycle.

Retrospective Platform Metrics

Primary Physical Disc Format PlayStation (PS1) CD-ROM / Sega Saturn
Global Sales Footprint Over 7,000,000 Units Distributed
Primary Language English
Studio Developer Core Design
Audio Configuration Mix Stereo
Original Launch Window October 25, 1996 • European Premiere

The Trailer

A Still from the Game

A still from Tomb Raider (1996 Video Game)

Featured Photo: Eidos Interactive

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